nahbaste

means nahuel basterretche, creative technologist

Nahuel Basterretche

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Formally educated in design and with extensive experience in development, my work often lies at the intersection of the technical and the emotional.
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As a designer and developer I collaborate with production companies and design studios to provide creative and technical support for interactive projects that uphold high standards of visual presentation. My work revolves around assessing technical capabilities of different areas of immersive technology and carrying out projects in conjunction with creative directors, producers and CG artists.


Most of my work happens in XR, where I have a wide range of experience:
I've worked extensively with various VR and AR devices, including Oculus, HTC Vive, HoloLens, and Magic Leap. This has given me a clear understanding of each platform's unique capabilities and constraints.
On the software side, I'm proficient with multiple engines and SDKs, particularly Unity and Unreal Engine, as well as platform-specific development kits.
I have a strong grasp of XR-specific UX patterns and design principles as well, essential knolewdge to create intuitive and engaging immersive experiences that prioritize user comfort and accessibility.
My project experience spans both commercial and speculative applications: I've developed XR solutions for real-world business needs, as well as worked on forward-thinking prototypes that explore the future potential of these technologies.


Beyond XR, there is a wide space of creative work where technical needs arise. From animation to branding, there are new challenges. The ever-evolving landscape of emerging technologies, new platforms, and shifts in user behavior demand that brands and studios embrace innovative approaches in these conventional bastions of creative work.

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©2024 Nahuel Basterretche