An early prototype of an avatar creation flow sketched using Bezi. This first prototype involved heavy use of 3D models to illustrate the different rigs the player could use. After selecting a rig, the player could pick one of different cosmetic options.
First Unity prototype I built. I kept the use of 3D models for the avatar creation, using hand gesture recognition to swipe between them. In the video you can see an early version of the flight locomotion. I shared an evening with a group of colleagues where I gathered feedback and first impressions of the experience.
Another instance of sharing my development with colleagues
I presented the same project (with slight variations) in two different headsets: a Quest 2 and a Quest Pro
One of the great things about the opportunity to show this work in a place like Breeze is the variety of spectators I got to show the experience to.